I have finally achieved what I was trying to do with Unreal Engine 4. It took a little while to get use to how this game engine works. Through many trials and errors, I have finally rendered out a low end scene of Minister Bes standing near the outside thrown chair.  The shadows, trees, and […]

I finally produced a decent PREVIEW that will be submitted to the animation festivals once a few quirks are worked out. Theses are mostly motion issues with the characters as they are either “canned” or BVH motion files with some manual edits included. Some not so pretty. :o) iClone is a quirky program to say […]